Rigging Portfolio

HippyDrome Rig





  • Skills:
  • Rigging
  • Python/PyMEL
  • Programs Used:
  • Maya

This was for Rigging Dojo's face rigging course. I learned a lot and plan to use these skills on other face models soon.

Return

Gear Rig





  • Skills:
  • Rigging
  • Python/PyMEL
  • Modeling
  • Texturing
  • Programs Used:
  • Maya
  • Substance Painter
  • Substance Designer

I wrote Python code to generate a gear rig for any number of gears. I modeled two sizes of gears to show off the rig, one with 10 cogs and one with 20 cogs, but the rig can be configured to work with any number of cogs.

This was a summer project I had been thinking about for a while but didn't have time to work on. I learned a lot about Maya's Python library and relearned some Python skills. I also learned how to use GitHub and got some bonus practice using Substance Designer.

GitHub

Return

Troll Rig

  • Skills:
  • Rigging
  • Programs Used:
  • Maya

The assignment was to fully rig a character model. Model was provided by professor.

Return

Female Pirate Rig

  • Skills:
  • Rigging
  • Sculpting
  • Modeling
  • Blend Shapes
  • Programs Used:
  • Maya
  • ZBrush
  • Substance Painter

This was my final project in my Advanced Skills class at Collin. I got to choose the project and picked this one because I wanted to learn how to rig a face. My professor provided a contol system that would drive the blendshapes, but I had to interpret what the various blendshape names meant and were supposed to look like.

I had a lot of fun on this project and hope to one day texture her and give her octopus tentacles for hair.

I had hardly any clue how to go about making the blend shapes. I knew how to do it technically, but not the best shapes to make. I wanted to make her have octopus tentacles instead of hair but I haven't gone through the work of combining my tentacle rig with this one yet. I also wanted to give her extra accessories such as a hat but never modeled it either. I sculpted the body and face, the shirt, and the corset. I retopologized everything and I think I layed out the UVs (probably). Now I feel that I can make a better and more expressive face rig with joints after going through Rigging Dojo's class. For the sculpting part I was aiming for a stylized/semi-realistic sculpt.

Return

Octupus Tentacle Rig

  • Skills:
  • Rigging
  • Modeling
  • Python/PyMEL
  • Texturing
  • Programs Used:
  • Maya
  • Substance Painter

This was a project in my Advanced Skills class at Collin. I chose this project because I wanted to see if I could rig an octopus tentacle using Inverse Kinematics (IK).

So far I have made 2 versions of this rig. This first version works similar to bezier curves in Photoshop or Illustrator. However, once it was animated, the controls looked chaotic. The second version, not shown, has less controls and utilizes scale to adjust the sharpness of a curve.

To model the tentacle I made 3 sections: top, middle, and bottom. I then wrote a Python script to stack the different pieces. Then I cleaned up the model manually.

import maya.cmds as m

''' --- change these values --- '''
totalTentacleHeight = 40 #will not go below 4 units in length even if set lower
'''-----------------------------'''

n = 2
midSections = totalTentacleHeight - 4

m.duplicate('tentaclePart_Base')

for x in range(midSections):
    tempName = m.duplicate("tentaclePart_Mid", rc = True)
    print(tempName)
    m.move(0, n, 0, tempName, r = True, os = True, wd = True,)
    n = n + 1

print(n)
tempName = m.duplicate('tentaclePart_Tip')
m.move(0, n, 0, tempName, r = True, os = True, wd = True,)
Return

Character Rig

  • Skills:
  • Rigging
  • Sculpting
  • Modeling
  • Texturing
  • Programs Used:
  • Maya
  • ZBrush
  • Substance Painter

The assignment was to create a full character rig with a prop. I designed, modelled, rigged, textured, and animated this character and his prop myself. This was my first time rigging a bow and I had to learn how to set up space switching to hold and let go of the bow and arrow.

Return

Divagate Game Rigs

  • Skills:
  • Rigging
  • Programs Used:
  • Maya

This was part of a group game project. I rigged 5 characters that were modeled by one of the other students on the project. The main character had a bag that I rigged with an IK solution so it can move independently.

Since all the characters were very similar I didn't need to make a new skeleton for each character. However, I did need to resize the skeleton for some of the characters. I wrote a script to recreate all the constraints once I repositioned the joints and controls.

Return